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Home is Where the Hearth is

Best in Show Entelechy 2021

January-Present

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"Home is Where the Hearth is" is an open world RPG played as the main character: Aden.

After finding yourself thrown into this mysterious world, you are granted with the powers of fire from the hearth itself. You must protect your hearth and discover more about the world around you, tackling different enemies, areas, and a treacherous dungeon! Gather resources, craft weapons, and cast spells to fight and survive in this top-down, open world adventure.

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https://www.hearthboundgames.com

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Devs:

Scarlet Blackwell: Game Design, Game Balancing, Blueprinting, Bug Fixing,  Polishing, UI

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Nathan Cartwright: Game Lead, Game Design, Narrative Design, Voice Acting

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 Amanda Wood: Level Design, Environment, Animation, Art Assets, Modeler, Game Design, UI, Particle Effects

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 James Hill: Blueprinting, Sound, Bug Fixing, Animation, AI, Particle Effects, UI

 

 Mei Li Ho: Character/Asset Modeler, Music

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Dylan Porter: Character Design, Level Design, Game Design, QA Testing

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Assistant Devs:

Carly Perry: Illustrations, Graphic Design

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Katie Klinger: Animation

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Brynne Reilly: Animation

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Shauna Lally: Concept Art

Event graph blueprint of the main character, displaying just a few of the multitudes of things she can do. Some of these mechanics include, using a tool, weapon, or spell, dashing, opening inventory, movement, loading saved locations, and other useful mechanics.

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Widget function for the house upgrades, reading the player's inventory and displaying how much they have currently vs. how many they need to upgrade. It then reads this out to the player when they are close enough to the zone.

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Widget event graph for the main HUD, able to toggle the journal inventory and select spells from the hotbar menu by clicking the proper buttons on the HUD or when the event is called elsewhere.

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Blueprint of the Game Instance, used to save and load various parts of the game and holds variables during gameplay.

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Function blueprint in the combat blueprint class of damage calculation that occurs during combat, taking effect for the player or enemy when taking damage.

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Widget event graph for the Journal UI, switching through tabs by turning each one off in a function and turning the proper one on, displaying all the necessary components.

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Blueprint graph for the door used for the house and dungeon. If the widget is active on the door, it will display when the number of lamps required to open them meet the amount that have been lit, linked within the world.

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Blueprint graph for the hearth shrines placed around the world, each one allowing you to unlock a teleport location that can only be teleported to and from from itself or other shrines around the map.

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©2024 by Scarlet Blackwell

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